The topic will cover their approach to implementation of the NPCs routines and long term schedules used to build believable open world experience. They will talk about the balance between the complexity and user-friendliness, the tools they create and use for complex, open world setups. They will discuss the challenges during the Dying Light 2 development, the solutions and the future plans for the AI life system in CEngine. This talk will be helpful for the technology or gameplay programmers along with the open world and level designers.
Talk recorded at Game Industry Conference 2023!
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