This presentation covers techniques and challenges in creating and shipping moddable games. It discusses different types of modding, such as reverse-engineering, dev tools repackaged for the community, custom-built external modding tool for modders, and in-game modding editors. The presentation also covers challenges in modding support, such as security, backwards compatibility, dependency control, control over scope, performance, and ease of use. They talk presents concrete game case studies and concludes with a short cost-benefit analysis of different modding support scenarios.
Talk recorded at Game Industry Conference 2023!
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