Let There Be Light: 3 workflows for UE5 atmosphere creation - Frank Radecki || Bloober Team ||

Published: 12 June 2024
on channel: Game Industry Conference
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How to set up a good-looking real-time atmosphere in three different ways, how to work with core atmosphere components for easy control over your scene illumination, and why you want to use physically-based lighting (you want to, trust me). The speaker will sum up some base stuff and dive deeper for more in-depth details about atmosphere lighting components. So if you're someone who wants to know more about the artistic lighting side of Unreal join me as He will try to cast some light over the topic.

Talk recorded at Game Industry Conference 2023!

#GameIndustryConference #unrealengine #atmosphereingames

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