During the lecture, we will delve into solutions that enable the automation of repetitive elements in the game development process, particularly focusing on those available to small teams at low or zero cost. Based on examples from Last Qubit, we will demonstrate how we automate the preparation of our game builds for release on popular distribution platforms. We will explore the process of automatic verification of the correctness of created builds and development solutions, maintaining control over the stability of created solutions, and how we incorporate automation into our daily work. We will also discuss examples of our few different processes in which we've collaborated with the QA department using automation to facilitate testing of our new application features and easy access to archived versions of the developed applications.
Talk recorded at Game Industry Conference 2023!
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