During this session the O3DE will be assessed based on its feasibility for game creation and licensing frameworks. This exploration aims to shed light on the practical considerations when selecting a game engine for various development scenarios. Particular focus will be given to O3DE, diving into its distinct features and capabilities. Attendees will be able to see a live demonstration of the O3DE engine editor, emphasizing its integration with Gems and the role of the Open Asset Import Library (Assimp) in asset management with import from Sketchfab library or 3d application formats.
Talk recorded at Game Industry Conference 2023!
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