In this presentation, he would like to show his daily techniques in modeling hardsurface general assets, airplanes and weapons, providing examples of each step of the process till the final model textured and ready for the engine. He will show cool techniques to achieve high quality lowpoly models in Blender with no highpoly proces - a less time consuming process but with assured quality 3D models. Models, as you will see in the presentation, are weapons he did for a mobile zombie shooting and for an Airplane fighting WW2 game.
Talk recorded at Game Industry Conference 2023!
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Watch video Hardsurface Modeling Techniques for Games - Pedro Augusto || Ten Square Games || online without registration, duration hours minute second in high quality. This video was added by user Game Industry Conference 27 March 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 27 once and liked it 2 people.