Compute Shaders || Lou Kramer || AMD

Published: 22 July 2022
on channel: Game Industry Conference
8,223
214

This talk will give an introduction to compute shaders, explaining the concepts from a software and hardware perspective. It explains how to compute shaders are dispatched and how the hardware is scheduling the actual work across the available compute units. The talk will also cover important aspects to consider when writing compute shaders, such as efficient use of the caches, thread communication, and scalarization. Where applicable, the difference in the graphics pipeline is highlighted as well.

Talk recorded at Game Industry Conference 2021

#GameIndustryConference #shaders #rdna2

Follow GIC on Facebook:   / gic  
Follow GIC on Twitter:   / gdcon  
Our website: https://gic.gd/


Watch video Compute Shaders || Lou Kramer || AMD online without registration, duration hours minute second in high quality. This video was added by user Game Industry Conference 22 July 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 8,22 once and liked it 21 people.