The gameplay Ability System (GAS) in UE4 is a powerful tool, yet it is still poorly documented. Many struggles to learn it and understand what is its purpose. One of the biggest strengths of GAS is that it solves many problems gameplay programmers and designers might encounter when working on a multiplayer game. In this talk, I will show how gameplay can be implemented with GAS and how to configure it so it will work flawlessly over the network.
Talk recorded at Game Industry Conference 2021
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