Experimental take on game development assessed through a physics engine prototype. Breaking free from low-level C++ in search of a cleaner, more human-friendly implementation. Exploration of how Rust defining features – the borrow checker, algebraic type system, traits, and iterators – can be used to build a real-time simulation. The functional style programming is put through its paces against an equivalent, more traditional implementation; both in terms of development effort and runtime performance.
Talk recorded at Game Industry Conference 2023!
#GameIndustryConference #C++ #rust
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