This talk explains our implementation of an automated testing framework for the multiplayer game Nemesis: Distress in Unreal Engine 4. During the presentation, He will show you how we extended Unreal’s Functional Test class to support multiplayer testing as well as how we incorporated Gauntlet Framework to execute our tests with nothing more than a simple script. In the end, He will share the experiences we gained while developing and using our Test Framework in a small team for a new project.
Talk recorded at Game Industry Conference 2021
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