When you start a project as a total indie developer but over time gather the interest of the public and suddenly feel you can achieve much more. Navigating the tricky business of video games as well as forming a studio and constantly trying to figure out what the hell you all are supposed to be doing. This is the story of Scorn, a video game that took a long time to make, but stubbornly stuck to its original vision.
Talk recorded at Game Industry Conference 2023!
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