Imagine the excitement of embarking on a treacherous journey as "a clan of two," immersing yourself in the experiences of both companions simultaneously. The talk offers profound insights, drawn from their VR game "Mixture," into the intricate art of designing levels for a game from the dual perspectives of two distinct characters. Each character boasts a distinctive set of abilities, enabling players to synergistically leverage their strengths in combinations that facilitate the resolution of challenges and puzzles encountered throughout the course of the gameplay journey.
Talk recorded at Game Industry Conference 2023!
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Watch video Dual Realities: Level Design for Diverse Play Styles in VR - Denys Zosym || Played With Fire || online without registration, duration hours minute second in high quality. This video was added by user Game Industry Conference 08 March 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 17 once and liked it people.