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Unreal Engine Architecture Tutorial for beginners - Section 1 - Preparing Your 3ds Max for Unreal Engine 4
Step by step tutorial on how to make your architectural visualisation interactive.
Designed specifically for interior designers who are already creating 3d designs using 3ds max and vray, this step by step tutorial series aims to teach you how to convert them to become a walkthrough and compatible with the oculus rift using the unreal engine.
Section 1: Preparing Your 3ds Max for Unreal Engine 4
Description: In this section, I will walk through some set up that we need to do in 3ds Max(I am using 2015) . This includes the system Unit scale, a few scripts that we need to download, modify and install, and setting up shortcuts in 3ds Max so we can use these scripts quickly later.
1. http://www.scriptspot.com/3ds-max/scr...
2. https://drive.google.com/open?id=0B2v...
3. http://www.scriptspot.com/3ds-max/scr...
Lecture 1: System Unit Scale
Unreal Engine 4 uses cm as its system unit scale. I will show you how to set this up in 3ds Max so that when you export your model into UE4, it will be in the correct size. Important to get this right!!! If not you will find a giant door standing right in front of you later !!!!!
Lecture 2: Download, Modify and Setup Essential Scripts
For this curriculum, we will download and install 3 scripts.
-VRAY to Standard Material Converter (As UE4 does not recognize VRAY materials)
-Steamroller : This will save you TONS of work in creating lightmaps (Which is necessary for models to look nice in UE4)
-TS TOOLS: Also another script that will save you TONS of work when exporting and importing models into UE4.
Lecture 3: Setting Up Shortcuts for Scripts
Just setting up our 3ds Max so that we can easily access those scripts that we have just installed.
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Unreal Engine, UE4, Unreal Archviz video tutorials, Unreal Archviz Tutorial, step by step guide, Architectural Visualisation, interior design, interior walkthrough, 3ds max, vray, Unreal Engine 4 Archviz Workflow
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