Hi friends, continuing from last week, I am going to show you how to create a random number generator for our materials that works with static meshes as the 'PerInstanceRandom' node only works with instanced mesh.
With this, we can use our random number generator to randomise our UVs, so that in instance of like wood materials, we can randomise the UVs with only one materials.
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-- Chapters
00:00 - Introduction
01:17 - Credit
02:25 - Theory of how we can achieve a random number generator
03:31 - Creating our material function
06:15 - Testing our Material Function
07:28 - Randomizing UV
11:39 - Making it work with instanced meshes.
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-- Contact
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--Construc's material blog link
https://forums.unrealengine.com/t/the...
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