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Unreal Engine Archviz 101 - Section 6A - Importing Furnitures, Lightmap issues and Materials
Project Files: https://gum.co/vawWy
Step by step tutorial on how to make your architectural visualisation interactive.
Designed specifically for interior designers who are already creating 3d designs using 3ds max and vray, this step by step tutorial series aims to teach you how to convert them to become a walkthrough and compatible with the oculus rift using the unreal engine.
Section 6A: Importing Furnitures, Lightmap issues and Materials
1) Importing furnitures
2) Black patches due to lightmaps and working around it
3) Material Domain
4) Shading Model
5) Base Color Node, Metallic Node, Specular Node, Roughness Node, Normal Node
6) Our first Metal Rustic Looking Material
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Unreal Engine, UE4, Unreal Archviz video tutorials, Unreal Archviz Tutorial, step by step guide, Architectural VIsualisation, interior design, interior walkthrough, 3ds max, vray, tutorials for UE4
Watch video Unreal Engine Archviz Tutorial - Step by Step Lesson Section 6A - Materials 1 online without registration, duration hours minute second in high quality. This video was added by user Unreal Archviz Tutorials 19 August 2016, don't forget to share it with your friends and acquaintances, it has been viewed on our site 16,46 once and liked it 13 people.