This is the 4th part of unity 4 legged character controller tutorial series. In the last episode, we worked on a way to align the character body to the ground slope along the forward direction of the character. Today, we are going to find a way to keep the legs straight/vertical in an appropriate manner when the body is angled on a slope to make it look more realistic.
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Watch video Unity IK for Non Humanoid Generic Characters - Part 2 online without registration, duration hours minute second in high quality. This video was added by user CodeLikeMe_Unity 23 August 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,873 once and liked it 29 people.