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In the current implementation of our third person character, it doesn't consider the collisions when moving. As a result, it go through walls with collisions. today, I am going to change the character movement instead of direct translating the transform component to a rigidbody and velocity based movement. So, using a collider and a rigidbody, i can prevent character going through walls and other collision enabled objects.
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Watch video Unity Open World #13 - Character Rigidbody online without registration, duration hours minute second in high quality. This video was added by user CodeLikeMe_Unity 15 January 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 12,746 once and liked it 134 people.