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In the last episode, we added a camera to the third person player character we created. And also added inputs for the camera to rotate and look around using mouse movement. But for the vertical mouse movement, the camera rotation is inverted. We are going to see how to fix that today. And After that, we are going to clamp the camera angle to a defined range. That means, in the current setup, if the player keep moving the mouse forward, camera will rotate around the player infinitely around the horizontal axis. This is not a good experience. So, we are going to define a max, and min angle for the camera and the look up and down angle will be clamped in between this range.
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Watch video Unity Open World - #6 - Limit Camera Rotation online without registration, duration hours minute second in high quality. This video was added by user CodeLikeMe_Unity 06 January 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 23,112 once and liked it 278 people.