Unity Open World #8 - Camera Relative Movement Input

Published: 09 January 2020
on channel: CodeLikeMe_Unity
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We implemented a basic player input system to control character movement in last episode. But it doesn't take into account the current direction of the player looking at. Today, I am going to make the inputs works in a way the movement input will be applied in relation to the camera's rotation, that means, if i press move forward button, it will move the character towards the direction I am looking at through the third person camera.
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