Adding layers to our tilemaps can give the illusion of depth, making our world feel more alive. But keeping things organized can sometimes get a little tricky. In this video, we'll look at a simple way to set up tiles so the player can move in front of some objects and disappear behind others.
This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.
Next time we'll look at how to add elevation with climbable mountains.
RELEASE SCHEDULE
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.
Planned Release of Video #5: June 10, 2024
AUTOMATED TILE SORTING NOTE:
For those interested in trying something different, you can learn more about the automated sorting (mentioned in video) method here:
Velvary: • Automatic Sorting on a Tilemap - Behi...
ASSETS USED
Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io :
https://pixelfrog-assets.itch.io/tiny...
🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
/ nightrunstudio
🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack
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