So, you've got an enemy, and he deals damage, but there's something missing... the secret sauce just might be KNOCKBACK EFFECT! In this video, we'll explore how to add a nice, snappy knockback effect, and we'll also create some space for dodge-ability so a well-timed evasion can escape the enemy's attack.
This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.
RELEASE SCHEDULE
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.
Planned Release of Video #12: July 15, 2024
ASSETS USED
Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io :
https://pixelfrog-assets.itch.io/tiny...
🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
/ nightrunstudio
🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack
Смотрите видео Knockback Effect (with Dodging!): Action RPG in Unity Tutorial #11 онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Night Run Studio 08 Июль 2024, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 928 раз и оно понравилось 39 людям.