This video shows how to create an enemy health system and deal damage to that enemy. Additionally, we'll look at how to improve the visuals so our animation matches the damage dealing frames, and we'll create a gizmo for our melee attack so we can get our hit detection just right.
This video should work as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.
RELEASE SCHEDULE
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.
Planned Release of Video #14: September 5, 2024
ASSETS USED
Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io :
https://pixelfrog-assets.itch.io/tiny...
🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
/ nightrunstudio
🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack
Смотрите видео Damaging Enemies: Action RPG in Unity Tutorial #13 онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Night Run Studio 27 Август 2024, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 429 раз и оно понравилось 27 людям.