NPCs can make... or break the feel of your game world. I'm on a quest to try to get it right. In this devlog, I explore a bit of my design philosophy, and show my progress after my first development sprint of the summer.
The NPCs I'm working on are for my dream game, Willard; a platforming adventure game with RPG elements, and a robust City-Building/Tower Defense mode where you befriend and recruit villagers to help you defend yourself in a post-apocalyptic world.
DISCORD LINK
Join the Discord server for more discussion about Willard, Unity Development, or other game dev related topics.
discord.gg/4xKhVUDNuH
🔗PATREON LINK🔗
If you’d like to buy me a coffee, a burger, or just check out what’s happening, you can visit my patreon page here:
/ nightrunstudio
🛑 MUSIC 🛑
All of these songs are tracks I’ve been working on for the Willard Soundtrack. You can check out the Willard Soundtrack if you ‘d like to do a little more listening.
🔊 Willard Soundtrack
Listen: Willard Soundtrack Playlist
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