Knockback Effect (with Dodging!): Action RPG in Unity Tutorial #11

Published: 08 July 2024
on channel: Night Run Studio
928
39

So, you've got an enemy, and he deals damage, but there's something missing... the secret sauce just might be KNOCKBACK EFFECT! In this video, we'll explore how to add a nice, snappy knockback effect, and we'll also create some space for dodge-ability so a well-timed evasion can escape the enemy's attack.

This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.

RELEASE SCHEDULE
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.

Planned Release of Video #12: July 15, 2024

ASSETS USED
Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io :
https://pixelfrog-assets.itch.io/tiny...

🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
  / nightrunstudio  

🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack


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