Let's make our enemies a little smarter. In this video we will add a State Machine pattern to our code that will future-proof these enemies for more complexity. Additionally, we'll get our sprite flipping and our states animated for running and idling.
This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.
RELEASE SCHEDULE
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.
Planned Release of Video #10: June 26, 2024
ASSETS USED
Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io :
https://pixelfrog-assets.itch.io/tiny...
🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
/ nightrunstudio
🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack
Watch video Making Smarter Enemies: Action RPG in Unity Tutorial #9 online without registration, duration hours minute second in high quality. This video was added by user Night Run Studio 19 June 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,136 once and liked it 44 people.