Adding Foreground and Background Layers to Tilemaps: Action RPG in Unity Tutorial #4

Published: 03 June 2024
on channel: Night Run Studio
1,454
44

Adding layers to our tilemaps can give the illusion of depth, making our world feel more alive. But keeping things organized can sometimes get a little tricky. In this video, we'll look at a simple way to set up tiles so the player can move in front of some objects and disappear behind others.

This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.

Next time we'll look at how to add elevation with climbable mountains.

RELEASE SCHEDULE
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.

Planned Release of Video #5: June 10, 2024

AUTOMATED TILE SORTING NOTE:
For those interested in trying something different, you can learn more about the automated sorting (mentioned in video) method here:
Velvary:    • Automatic Sorting on a Tilemap - Behi...  

ASSETS USED
Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io :
https://pixelfrog-assets.itch.io/tiny...

🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
  / nightrunstudio  

🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack


Watch video Adding Foreground and Background Layers to Tilemaps: Action RPG in Unity Tutorial #4 online without registration, duration hours minute second in high quality. This video was added by user Night Run Studio 03 June 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,454 once and liked it 44 people.