In this design sprint, I give myself two weeks to try to create a vertical slice of my dream game. City building, RPG elements, with a little dash of Metroidvania, Tower-Defence, and chracter-driven story. It can totally be done in two weeks... right?
In this second part, we look at Week 2, and trying to actually make this thing playable.
Watch video Prototyping an RPG City-Builder in Two Weeks: Willard Devlog #15 online without registration, duration hours minute second in high quality. This video was added by user Night Run Studio 12 January 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 341 once and liked it 24 people.