This is the 6th part of unity 4 legged character controller tutorial series. Today, we are going to research on how does the legs of the character should bend to properly place the toe on the ground and figure out what are the bones, what are the parameters of those bones we have to manipulate in order to bend the leg in a realistic way.
project files will be available here : / codelikeme_unity
Support my work : / codelikeme_unity
Like my facebook page for more content : / gamedevelopersclub
Follow me on twitter : / codelikeme2
Follow me on reddit : / codelikeme
#CodeLikeMe #unity #indiegamedev
Watch video Unity IK for Non Humanoid Generic Characters - Part 4 [Leg IK] online without registration, duration hours minute second in high quality. This video was added by user CodeLikeMe_Unity 12 September 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,471 once and liked it 20 people.