Unity IK for Non Humanoid Generic Characters - Part 4 [Leg IK]

Published: 12 September 2020
on channel: CodeLikeMe_Unity
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This is the 6th part of unity 4 legged character controller tutorial series. Today, we are going to research on how does the legs of the character should bend to properly place the toe on the ground and figure out what are the bones, what are the parameters of those bones we have to manipulate in order to bend the leg in a realistic way.
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