In this video, I show how to make a parallax window material from scratch. I started by creating a material in Substance Designer, and finish it in Unreal Engine, showing how to use DepthOffset to fake depth. This is a great and cheap techniques to simulate interiors and materials with depth (for example, lamps, electronic billboards, etc...). I also show how to do it in Unity, and the process is extremely similar.
PS: The textures were very rushed and don't look amazing, I was focusing more on the techniques rather than on quality.
Summary:
00:00 - Intro
01:08 - Building the Height Map
10:04 - Albedo and roughness maps
12:55 - "Transparency" map
14:45 - Packing AO/Roughness/Metallic (ORM map)
15:34 - Importing into Unreal
16:34 - Creating the parallax material
34:17 - Sampa parallax examples
35:00 - Environment Art Mastery Promo
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