Yes, you can animate in Unreal Engine 5.4 using Sequencer! Here is a quick overview of the necessary file set up (using Maya terminology), how to load the tools, and how to export your animation to use in your game. Once you get used to Unreal being a game engine first and animation software second, it is easier to understand how the Maya side of things fits within it. Hope this helps!
Update 9/21/24: I believe I was running into issues using Linked Animation Sequence because I was duplicating Level Sequences to create new animations. Either create a new Level Sequence for every shot or only use Bake Animation Sequence if you end up duplicating Level Sequences.
I highly recommend watching my video on changing the navigation, so you can switch the panning and get the Maya style manipulators: • How To Change Unreal Engine Navigatio...
Overview of Sequencer's Tweens tools: • Unreal Engine Sequencer's Tween Tools...
How to load Unreal's anim picker: • How To Load Unreal Engine's Default A...
I have more helpful videos with workflow tips in this playlist: • Unreal Animation Tips and Tutorials
CHAPTERS
00:00 Create your workspace
00:33 Create your .mb file
01:00 Reference the rig
01:22 Interface and tools overview
02:13 Export your .fbx
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