Using the mannequin control rig in Unreal Engine Sequencer to create an appealing base pose for the enemy's idle. There's a lot more to understanding appeal, but thinking about tilt, rhythm, twist, drawing principles, and who your character will help get you on the right track. Happy animating!
CHAPTERS
00:00 Need to improve this
00:38 Mini lecture on appeal
02:34 Planning the idle
03:01 Thumbnails
03:34 Creating the poe pose
06:15 Going over the imp pose
07:44 Idle blocking
08:19 Showcase
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