The tools I normally use in Maya to edit mocap aren't available in Unreal, but I was still able to make do! In this video, I go over how to edit timing efficiently and talk about my thought process of pushing the poses.
Unreal does have animation layers, which I often use in Maya as a non-destructive way to edit the poses, so I will be doing another demo showing how to use Unreal's anim layers. Until then, happy animating!
CHAPTERS
00:00 Reducing Keys
01:21 Using time editor tool
03:32 Result of timing changes
03:58 Editing the poses
04:58 Don't neglect your hands!
07:45 Improving the anticipation pose
08:57 Fixing the end pose
09:46 Final result
09:55 Showcase
Watch video Editing Mocap In Unreal Engine Sequencer online without registration, duration hours minute second in high quality. This video was added by user Zero To Animator 18 September 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 232 once and liked it 13 people.