The tools I normally use in Maya to edit mocap aren't available in Unreal, but I was still able to make do! In this video, I go over how to edit timing efficiently and talk about my thought process of pushing the poses.
Unreal does have animation layers, which I often use in Maya as a non-destructive way to edit the poses, so I will be doing another demo showing how to use Unreal's anim layers. Until then, happy animating!
CHAPTERS
00:00 Reducing Keys
01:21 Using time editor tool
03:32 Result of timing changes
03:58 Editing the poses
04:58 Don't neglect your hands!
07:45 Improving the anticipation pose
08:57 Fixing the end pose
09:46 Final result
09:55 Showcase
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