Unreal Engine's Sequencer does have animation layer functionality! It can be very useful for creating fixes or additive animations, as demonstrated here. I will often use animation layers in Maya for similar situations like this, to edit a pose in mocap, or to create additive idle animations. Hope this workflow tip helps and happy animating!
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CHAPTERS:
00:00 Use case for animation layers
00:33 How NOT using anim layers can be slow and tedious
01:02 How to use Sequencer's anim layers
01:50 Other use cases for anim layers
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