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In this episode we fix the bug from the last episode where the mouse coordinates were being calculated incorrectly because of the new position of the game viewport. This was a simple fix by calculating the world coordinates using screen coordinates relative to the game viewport's position and size.
Source Code: https://github.com/codingminecraft/Ma...
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...
Outro Music: https://www.bensound.com/royalty-free...
Watch video Mouse Screen Coordinates to Game Viewport Coordinates | Coding a 2D Game Engine in Java #30 online without registration, duration hours minute second in high quality. This video was added by user GamesWithGabe 05 September 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 4,081 once and liked it 133 people.