Mouse Screen Coordinates to Game Viewport Coordinates | Coding a 2D Game Engine in Java #30

Опубликовано: 05 Сентябрь 2020
на канале: GamesWithGabe
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In this episode we fix the bug from the last episode where the mouse coordinates were being calculated incorrectly because of the new position of the game viewport. This was a simple fix by calculating the world coordinates using screen coordinates relative to the game viewport's position and size.

Source Code: https://github.com/codingminecraft/Ma...

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...

Outro Music: https://www.bensound.com/royalty-free...


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