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In this episode I add one of the final core elements to the classic Mario game, the flag pole and slide animation. I add the slide animation by manually sliding Mario down until he hits the ground, and then the code makes him walk forwards until a certain point. After it finishes playing the animation it switches back to the level editor scene.
Code: https://github.com/codingminecraft/Ma...
0:00 Intro
0:38 Adding a Button for the Flag Pole
1:57 Creating the Flag Top Prefab
3:42 Coding the Flag Pole Component
5:40 Coding the Win Animation
11:40 Testing the Changes
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...
Смотрите видео Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56 онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь GamesWithGabe 02 Сентябрь 2021, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 2,850 раз и оно понравилось 70 людям.