Join the Discord: / discord
In this episode I add one of the final core elements to the classic Mario game, the flag pole and slide animation. I add the slide animation by manually sliding Mario down until he hits the ground, and then the code makes him walk forwards until a certain point. After it finishes playing the animation it switches back to the level editor scene.
Code: https://github.com/codingminecraft/Ma...
0:00 Intro
0:38 Adding a Button for the Flag Pole
1:57 Creating the Flag Top Prefab
3:42 Coding the Flag Pole Component
5:40 Coding the Win Animation
11:40 Testing the Changes
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...
Watch video Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56 online without registration, duration hours minute second in high quality. This video was added by user GamesWithGabe 02 September 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,850 once and liked it 70 people.