Fireballs and Bug Fixes | Coding a 2D Game Engine in Java #57

Published: 16 September 2021
on channel: GamesWithGabe
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In this episode I go over how to code the Fireball ability in Mario. I also go over a bug-fix for entering pipes. Before you had to hit the pipe just right to be able to travel through it, but I've fixed it so that it should work as expected. Lastly, I go over a bug-fix for the debug drawing. We were drawing too many lines before which can cause weird issues on alternative Operating Systems, but that should be resolved now.

Code: https://github.com/codingminecraft/Ma...

0:00 Intro
0:30 The Logic of Fireball Powerup
4:29 Generating Fireball Prefab
7:05 Coding the Fireball Logic
15:44 Making Fireballs Deadly
17:38 Fixing the Pipe Entrance Bugs
23:03 Fixing Debug Draw Buffer Overrun

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...


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