Picking Up Resources, Tool Models & Cleanup | Indie Game Devlog #41

Published: 08 November 2020
on channel: Tom Weiland
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In this indie game devlog I added the ability to pick up the resource objects that are dropped when harvesting a resource node, and I did a bunch of cleanup.

Next devlog:    • Adding an Inventory to My Multiplayer...  
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Intro to Object Oriented Programming:    • Intro to Object Oriented Programming ...  

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In this indie game devlog I made resources drop from trees and rocks, and I made it possible for players to pick up those resource objects. I also modeled an axe and a pickaxe and tied off a few other loose ends.

I'll be doing some major—and much-needed—cleanup in my code over the next few days, as I recently watched a video about object oriented programming which really opened my eyes. Being self-taught, I had never really properly familiarized myself with the concepts of OOP, and so it was about time I did!

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