In this indie game devlog I modeled a grappling hook, made some UI improvements, and fixed a few bugs.
Next devlog: • Sword Fighting - Adding Melee Combat ...
Pirate game playlist: • Multiplayer Pirate Game Devlogs
⎯⎯⎯⎯⎯⎯
The blur effect I'm using: https://github.com/ArneBezuijen/urp_k...
Discord server: https://tomweiland.net/discord
Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland
Support me on Ko-fi: https://tomweiland.net/kofi
GitHub: https://tomweiland.net/github
Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-...
Website: https://tomweiland.net/
⎯⎯⎯⎯⎯⎯
In this indie game devlog I used Blender to make a grappling hook model, I worked on some UI improvements, and I fixed a few bugs that have been around for way too long. The UI overhaul wasn't as interesting as I thought it might be since I ended up mostly reorganizing stuff on the backend, so I did my best to cram in some decent progress towards the end of the video. I spent quite a bit of time doing some freelance work recently, so that's another reason this devlog was a bit more mellow :P
The first bug I fixed made the player float into the air anytime he was interacting with something because gravity wasn't being applied, and the second one prevented the camera from positioning itself correctly when aiming cannons. Both of these issues have been around for a few months because I ignored them, and it felt really good to get them off my list off things to do.
#Devlog #GameDev #IndieDev #Multiplayer #Unity3D
Watch video Grappling Hook Model, UI Improvements, & Bug Fixes | Indie Game Devlog #38 online without registration, duration hours minute second in high quality. This video was added by user Tom Weiland 23 August 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 5,74 once and liked it 37 people.