I recently participated in my first game jam, and in this video I wanted to share my experience of making a game (Out of the Blew) in 48 hours.
Check out my devlogs: • Multiplayer Pirate Game Devlogs
⎯⎯⎯⎯⎯⎯
Ecrett Music (AI-generated music): https://ecrettmusic.com/
Play the jam games: https://itch.io/jam/collab-jam1/entries
Discord server: https://tomweiland.net/discord
Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland
Support me on Ko-fi: https://tomweiland.net/kofi
GitHub: https://tomweiland.net/github
Website: https://tomweiland.net/
⎯⎯⎯⎯⎯⎯
Almost 3 weeks ago, I participated in the first Collab Jam, which was a game jam organized by Mickey. A bunch of other small game dev YouTubers participated, and it was a really great experience for my first game jam.
The theme was "The Unexpected" and in 48 hours I used Unity to make an endless runner game where you play as a fish and have to swim as far as possible through geyser-infested waters before getting blown out of the water. I called it Out of the Blew, which I thought was rather clever, although the wordplay may also have been a bit overkill 😅
Anyways, in this video I wanted to share my experience and the process of making Out of the Blew, and hopefully this inspires some of you to also finally participate in your first game jams. It's a great learning experience and can be a lot of fun, and participating in a smaller jam first will make larger ones like Ludum Dare seem much less daunting!
#GameJam #GameDev #IndieDev #Unity3D #CollabJam
Watch video Participating in My First Game Jam | Making of Out of the Blew - Collab Jam #1 online without registration, duration hours minute second in high quality. This video was added by user Tom Weiland 20 July 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 3,15 once and liked it 20 people.