In this Unity multiplayer game devlog, I added procedurally generated rocks, implemented swimming mechanics, and tried to fix client prediction on ships.
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In this devlog I modeled a low poly rock and incorporated it into my procedural generation system. I also added swimming mechanics, and I attempted to fix client prediction & reconcilation when on board a ship.
Ever since I added prediction, standing and moving around on boats has resulted in extremely jittery player movement, which is due to the fact that clients see ships in the past compared to the server. I was hoping to fix that up, but I ran into some more issues, and I'm beginning to wonder if I should scrap prediction/reconciliation for now in favor of working on actual gameplay.
#Devlog #GameDev #IndieDev #Multiplayer #Unity3D
Watch video Rocks, Swimming, and Scrapping Client Prediction? | Unity Multiplayer Game Devlog #35 online without registration, duration hours minute second in high quality. This video was added by user Tom Weiland 12 July 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 6,72 once and liked it 35 people.