New Unity Multiplayer Netcode for My Pirate Game | Devlog #43

Published: 02 January 2021
on channel: Tom Weiland
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In this devlog I switched the project to use my new and improved Unity multiplayer netcode.

Next devlog:    • I Played My Pirate Game With Friends ...  
Pirate game playlist:    • Multiplayer Pirate Game Devlogs  

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#Devlog #GameDev #PirateGame #IndieDev #IndieGame #Multiplayer #GameDevelopment #Unity #Unity3D #MadeWithUnity

In this indie devlog I converted the pirate game's netcode to the new and improved multiplayer solution that I've been working on for the past few months. It makes setting up a server and connecting clients to it much quicker and easier, plus it's more reusable! I still have a lot of work to do before this networking solution is completely ready, but once it is, I'll definitely be making a tutorial about it :)

Additionally, I flattened the waves around islands, which was long overdue, and I made it possible to repair your ship when it takes damage.


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