Corrective Blendshapes: Manual Method (Maya) Vid 2/7

Опубликовано: 03 Июль 2013
на канале: andrew silke
86,998
968

Creating Corrective Blendshapes in Maya the manual way.

Big Buck Bunny Model copyright Blender Foundation.
www.bigbuckbunny.org
License: Creative Commons Attribution 3.0

We can create corrective shapes without a plugin in Maya but it is not a nice way to work. However it's worth going over to see how the Extract Delta plugin works...
1 Duplicate the mesh at the bind pose with everything zeroed.
2. Unlock the attributes
3. Move the duplicated mesh to the side
4. Create a blendshape on the original mesh with "front of chain" in the options
5. Test the blendshape it should make no change to the original mesh.
6. Pose the character in the pose we want to correct
7. Tweak the blendshape mesh until the posed mesh looks good.**

***Step 7 is very tricky in practice.

Now lets move onto the plugin method!

Presenter: Andrew Silke (Avatar, Harry Potter, Gravity)
Website: www.create3dcharacters.com
Facebook Daily Blog:   / create3dcharacters  
Software: Maya 2014


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