Creating Corrective Blendshapes in Maya the manual way.
Big Buck Bunny Model copyright Blender Foundation.
www.bigbuckbunny.org
License: Creative Commons Attribution 3.0
We can create corrective shapes without a plugin in Maya but it is not a nice way to work. However it's worth going over to see how the Extract Delta plugin works...
1 Duplicate the mesh at the bind pose with everything zeroed.
2. Unlock the attributes
3. Move the duplicated mesh to the side
4. Create a blendshape on the original mesh with "front of chain" in the options
5. Test the blendshape it should make no change to the original mesh.
6. Pose the character in the pose we want to correct
7. Tweak the blendshape mesh until the posed mesh looks good.**
***Step 7 is very tricky in practice.
Now lets move onto the plugin method!
Presenter: Andrew Silke (Avatar, Harry Potter, Gravity)
Website: www.create3dcharacters.com
Facebook Daily Blog: / create3dcharacters
Software: Maya 2014
Watch video Corrective Blendshapes: Manual Method (Maya) Vid 2/7 online without registration, duration hours minute second in high quality. This video was added by user andrew silke 03 July 2013, don't forget to share it with your friends and acquaintances, it has been viewed on our site 86,998 once and liked it 968 people.