Raycasting #53 | Interactive Things Behavior

Опубликовано: 14 Июль 2024
на канале: The Hello World Guy
115
8

In this episode of our Raycasting Engine Series, we make our game Things interactive by adding dynamic Thinker functionality using std::function. This allows for flexible and dynamic behavior in our game objects. Additionally, we refactor our codebase to improve organization and maintainability.

🔧 Key Features:

Implement dynamic Thinker functionality using std::function for interactive game Things.
Enable flexible and dynamic behaviors in game objects.
Refactor the codebase for improved organization and maintainability.

🔗 GitHub Repository:
Stay updated with our project's latest developments and explore the new interactive functionalities on our GitHub repository: github.com/Yousaf-Wajih/raycaster

🌟 Join the Journey:
Subscribe and hit the notification bell to follow our Raycasting Engine Series and discover the power of dynamic behavior with The Hello World Guy!

Don't miss out on this engaging episode as we bring interactivity and dynamic functionality to our raycasting engine. Get ready to elevate your game development skills! 🌟🚀 #RaycastingEngine #GameDevelopment #ThinkerFunctionality #stdFunction #TheHelloWorldGuy


Смотрите видео Raycasting #53 | Interactive Things Behavior онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь The Hello World Guy 14 Июль 2024, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 115 раз и оно понравилось 8 людям.