Raycasting in C++ #41 | Creating the Game Class

Опубликовано: 14 Июнь 2024
на канале: The Hello World Guy
92
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In this episode of our Raycasting Engine Series, we take a significant step towards better code organization by encapsulating our existing code into a new Game class. Additionally, we refactor our codebase to enhance maintainability, readability, and scalability. Join us as we transform our project into a more structured and efficient system.

🔧 Key Enhancements:

Encapsulate existing functionalities into a new Game class for better code organization.
Refactor the codebase to improve maintainability, readability, and scalability.
Explore best practices in code encapsulation and refactoring for game development.

🔗 GitHub Repository:
Stay connected with our project's latest updates and explore the refactored codebase on our GitHub repository: github.com/Yousaf-Wajih/raycaster

🌟 Join the Journey:
Subscribe and hit the notification bell to follow our Raycasting Engine Series and embark on this journey of code organization and refactoring with The Hello World Guy!

Get ready to enhance your coding skills as we encapsulate and refactor our raycasting engine for a more robust and scalable project. Don't miss out on this essential episode! 🌟🚀 #RaycastingEngine #GameDevelopment #CodeRefactoring #Encapsulation #TheHelloWorldGuy


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