Raycasting in C++ #40 | Refactoring the Player Class

Опубликовано: 11 Июнь 2024
на канале: The Hello World Guy
116
3

In this episode of our Raycasting Engine Series, we enhance our collision detection by enabling collisions with in-game objects (sprites) and optimize the process using a blockmap system. Join us as we delve into the intricacies of sprite collisions and improve the overall efficiency and accuracy of our collision detection mechanism.

🔧 Key Enhancements:

Implement collision detection with in-game objects (sprites) for a more interactive environment.
Optimize collision detection using a blockmap system to improve performance and accuracy.
Explore the benefits of a blockmap system for managing collisions in a more efficient way.

🔗 GitHub Repository:
Stay connected with our project's latest updates and explore the enhanced codebase on our GitHub repository: github.com/Yousaf-Wajih/raycaster

🌟 Join the Journey:
Subscribe and hit the notification bell to follow our Raycasting Engine Series and embark on this journey of optimizing collision detection with The Hello World Guy!

Get ready to elevate your game development skills as we implement and optimize collision detection with in-game objects. Don't miss out on this crucial episode! 🌟🚀 #RaycastingEngine #GameDevelopment #CollisionDetection #BlockmapSystem #TheHelloWorldGuy


Смотрите видео Raycasting in C++ #40 | Refactoring the Player Class онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь The Hello World Guy 11 Июнь 2024, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 116 раз и оно понравилось 3 людям.