In this episode of our Raycasting Engine Series, we take the first steps towards adding combat mechanics by implementing basic shooting functionality. Although currently incomplete, this feature sets the foundation for future enhancements and gameplay depth.
🔧 Key Features:
Implement basic shooting mechanics for player interaction.
Explore techniques for handling shooting actions and projectile management.
Lay the groundwork for future combat and weapon systems in our raycasting engine.
🔗 GitHub Repository:
Stay updated with our project's latest developments and explore the implemented features on our GitHub repository: github.com/Yousaf-Wajih/raycaster
🌟 Join the Journey:
Subscribe and hit the notification bell to follow our Raycasting Engine Series and embark on the journey of implementing combat mechanics with The Hello World Guy!
Don't miss out on this exciting episode as we introduce the basics of shooting in our raycasting engine. Get ready to elevate your game development skills! 🌟🚀 #RaycastingEngine #GameDevelopment #BasicShooting #CombatMechanics #TheHelloWorldGuy
Смотрите видео Raycasting in C++ #49 | Shooting Part 1 онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь The Hello World Guy 02 Июль 2024, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 258 раз и оно понравилось 5 людям.